00:00
00:00
nekoheehee

Filters may affect review visibility.

Recent Movie Reviews

129 Movie Reviews

I'm throwing my 5 stars at the screen but I don't see any new episodes!

absolutely entertaining

that was a very very enjoyable animation. I'm looking forward to some more carnage and random amounts of awesome :D

yes another CCC :D

your animations always make me extremely happy :D! this is just another great one

Recent Game Reviews

66 Game Reviews

I really enjoyed your game. The art was great, I'm a sucker for good pixel art. I like the design of the monster you play. Very hell houndish. The music was haunting. The simple concepts were surprisingly emotion evoking for such a simple little flash game. See towns folk run around screaming was emotional as you read what they were screaming, especially the children. Pretty interesting game. I actually liked it enough to make it into my Let's Play video for today. I'm trying to do a flash game every Friday.

I'm ScrollsAdventures on youtube, if you'd like to see how I played your game.

I haven't tried any of your other games yet, but from reading the description, I might do a blind play of Controlling, and put that up as next Friday's video. If its as interesting as this one, I'm sure it'll be a good choice. It sounds interesting at least.

As much as I would love to watch Pewdie play this, I don't think it's polished enough to play.

Here's some bugs and criticism I've got for the game:
I ran into a bug several times where I jumped into the wall by the laudanum and got stuck in there, so you need to fine tune the hitTests with that. This happens from both sides of the wall.
Also bro has a huge hit box and kept getting me through the wall by about 10 or 15 pixels.
The overall controls are really hard to use. There is a huge amount of sliding and drifting going on and it makes it hard to play as a platformer. People who play platformers often praise classics like megaman and castlevania for having "tight" controls, meaning it feels like you have a solid grasp on your character and you can accurately control their movement how you want and need too.

Ok, another big issue, especially with Pewdie. There are no tutorial and we both know Pewdie will be completely stumped unless you make it very obvious as to what does what. He'll overlook the "help" in the menu and complain about not knowing what to do. Even posting the text "S = chair mode" right in front of him is something he might overlook for a while. I actually accidentally figured out chair mode after being killed by ao oni a couple times and kitting random keys. I then lost a lot and went back to look for instructions. I checked the "help" to see if that might be instructions and was right. Problem, it a long manual and he'll likely skip it to save time on making his video. He skips letters all the time, so he'll probably say something like "you guys can pause if you want to read this" and not even realize its the instructions.

I highly suggest polishing it and playtesting the shit out of it, giving it to some friends to test, polish it some more, Then tell Pewdie about it. I'm currently working on a Pewdie game for him too and I'm taking my time. I won't be done with it for several more months and I'm doing everything I can to keep quality of the game as high as I can, I suggest you do the same.

You've got a good base, and I don't want the 2/5 I'm giving you here or anything I'm telling you to discourage you. I just think at the current stage of the games development its somewhat broken and could be a lot better. I've been working with flash since flash 6 I think, and I know its not easy. Take your time, practice and don't give up. And one thing you have the luxury of having is being able to know exactly how Pewdie will react in the game. He's very predictable most of the time and you should use that to your advantage when designing the levels and scares in your game.

Good luck, and I'll be keeping and eye on you to see how you improve.

Kwing responds:

This whole Laudanum-wall thing is really confusing me. I've been ramming into it repeatedly while bug testing and I never get stuck, EVER. I'm always free to run back to the last screen.

As for the bro, I received that exact complaint before the game was published and made the wall thicker... And I was especially careful to make sure it was -just- thick enough so that the bro wouldn't be able to hit you through the wall.

As for the controls, only PewDiePie will move really fluidly. Switch to Stephano or Piggy at the beginning, and you'll notice that they move slower. However, even games with controls like Meatboy have reached critical acclaim, so I think that's a bit of an irrelevant criticism.

Also, I think it's ludicrous that 'Help' does not equal 'Instructions' to most gamers. My last game, PewDiePie Space Invaders, had a manual labeled 'Help', and even for a simple arcade game like that, PewDiePie STILL read the instructions. I see no reason why his fans shouldn't do the same. If you're talking about fairness, well, I think it's unfair for me to get slammed so hard because other people are refusing to read what is necessary in order to beat the game. Besides, PewDiePie literally makes a LIVING off of playing games... He's not the best at figuring out puzzles, but he can rock bad control schemes really well (remember The Grudge?). And he was able to beat Afraid of Monsters. I can definitely expect him to beat this.

As for beta testing, I had a good several people play it, and to get medal approval, Tom Fulp had to play it, and he seemed to think it was up to the quality standards of games with medals, so I really have no idea why people are complaining now, as almost all of my testers were able to get halfway through the game with no help from me.

As for your last paragraph, I can't help but be a little offended. I'm not new to Flash either; I've been making games for a solid four years and I know my way around the interface. If you guys are getting your asses beat by this game, then I'll have you know that a 12-year-old tester found this game to be of moderate difficulty.

I get that you're trying to be constructive and I appreciate that, but to be honest it seems more like nitpicking to me.

One of the best

one of the best and most challenging games I've played here on newgrounds in a very long time :D

Recent Audio Reviews

9 Audio Reviews

wonderful song, and i learned something ^^

this gave me a feeling of when i dream :D i wiki'd Lucid Dreaming while listening to this and i realized most of my dreams are lucid. i've always always known i can control almost all of my dreams and now i know theres a name for it :)
great song, great feeling, great vibes in all :D

Krussi responds:

I'm glad you got the feeling of which I've tried to put into this song :D
I don't have lucid dreams that often :'( I usually jsut have messed up and dreams that makes no sense at all. Glad you learned what the its called when you can control you dreams :P

Thanks for the reivew, the "10" and your support :D

wtf?!

well that was different :D !

darphfluffy responds:

judging from you rating, id say thats a good thing! Thanks man!

Age 36, Male

artist

pa

Joined on 6/26/05

Level:
14
Exp Points:
1,892 / 2,180
Exp Rank:
33,931
Vote Power:
5.56 votes
Rank:
Portal Security
Global Rank:
20,525
Blams:
125
Saves:
363
B/P Bonus:
8%
Whistle:
Normal
Medals:
294