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nekoheehee

64 Game Reviews

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I really thought it was gunna be bad...

I was pleasantly surprised that this game didn't suck :D in fact it was pretty fun. the music was fitting and the fast pace of the game was fun. I really thought "oh great, another multi-ball pong..." expecting to fail as soon as I missed the first of many balls, but because they just keep coming and your score can go negative helps you alot when your beginning :D I got a "very good" on hard first try on hard

pretty neat little gadget

that was amusing :) I'll recommend it for the gadget collection

not really that fun and kinda laggy

the overall gameplay was very lacking and even as a social game its little more then a chat room with default avatars. the note based part of the game started hard and didn't give that sense of accomplishment once you collect all the little mouse things. the loading actually crashed my browser the first time it happened and after that it was very slow just after every load. surely you could use some better variubles and animation to lessen the AS strain this must have to make it crash a browser. try making the whole game seamless and one 4 planet map.

it was a good try, but honestly it's just no enough. also I would loose the 3D avatars all together and go with a flash animated avatar in the same style as the planets and the little mousy characters.

Not bad but has some flaws.

I liked it and it was pretty fun. the only problems I repeatedly had every time I played this was enemies spawning on top of or right in front of me with no warning. 90% of the damage I took was from things popping up on top of me. and a warning before something spawns would be nice. just a half second before it appears so I can know to fly the other way or try to dodge it.
I died almost instantly when the large flock of triangles spawned on me in a long stream. this happened to me a couple of times.

pretty fun

it was enjoyable. I survived most of the game with a shotgun until I upgrades the walls to max then bought the machine gun. nothing stood a chance. 2 light turrets in the north room and repair/protect only those 3 walls. drop a few more turrets down the hallway to make light work of the bigger zombies that slip through and your good to go.

the only problem with my stratagy is that I acidentally right clicked and the whole game froze up on me. I guess I had too many zombies and bullets on screen at the same time. well the next thing I knew my screen was red and I had died while the game was frozen. oh well, still good amounts of fun.

face full of arrows

it was a pretty enjoyable game. a little unbalanced in some places to say the least, but still fun. rather then rant about how it was too hard in places I'll offer my protips on how to not suck at this game.

the first problem I see people complain about is the fact that you get overwhelmed. seeing as this is a game about one man facing overwhelming odds to defeat the demons I kinda don't see the point of this complaint.

Pro Tip: if your being overwhelmed, even the odds! raise undead is a handy spell in the way that they don't die too fast and most of the time they keep demons off you while dealing in some damage.

next complaint. oh noes! there are too many archer demons shooting at meh!
Pro Tip 1: kill them... they only have between 50 and 75 hp. that's a shot or too.
Pro Tip 2: move and cover. when you get close to them they run, so oviously they arn't shooting at you when they run. you on the other hand can move and shoot. do so. and if theres a hill, hide below/behind it. you'll only get hit once in a while.

the big scary demons have too many hit points Q-Q
Pro Tip: use bloat. it kills everything but the last boss in one hit. just shoot them and wait for them to explode (takes a few seconds to kill them but still only one shot)

gates have too many hitpoints Q-Q
PT (I'm getting lazy): shoot it with volcano. that will make it die.

I cant pick up runes without getting swamped.
PT: use a wall or some undead. rock wall is ok, but bone wall works much better. a warning, enemies will keep spawning after you have the wall up so be ready for a large group to be on the other side of that wall.

I dont do enough damage.
PT: if you find the piercing trinket use it! it help with normal bow damage a lot.

the final boss is way too hard.
PT: USE SPLASH ATTACK!!!!!! no seriously, if you stand too close for him to use fire breath and too far for him to use his hammer he normally gets confused and just hits the ground infront of you or starts stomping. play with distance until you find that spot when he cant hit you. then keep shooting and using spells.

that's about it, if anyone gets REALLY REALLY stuck just pm me and I'll tell you what I did.

Good game, 9/10 5/5

that was very random and fun

its like the complete opposite of the unfair platformed (GO PLAY IT D:< ) which is another one of my favorite random ass game. I say another because you get a fav from me :D

great game

i really enjoyed playing though each ending :D and i'd love to see more lovecraft inspired games

to difficult in a non challenging way

i feel like i know where you wanted to go with this game, but it didnt quite hit the mark. i understand the whole not being able to jump and having to use alternative jumping abilities but it becomes more of an inconvenience then a challenge. when there are enemies everywhere and you cant quite get the lightning jump you need and the charge time is to long to correct your mistake it makes for alot of annying jumping frantically as you try to get the angle juuuust right. the limit on the flame ability was probably well ment, like to make players plan moves out first, but even if you know what your doing the frictionless flight at such a limited time makes it vasy chaotic to fly. it was like playing a bad racing game where the cars have too much drift, or a fps with the sensitivity too high.

one of the most important things to remember when making any game is balance. you have to think "are the starting abilities even with the difficulty of the levels?", "is flying eraticly a good thing for the kind of platformer levels i have in mind?", " is giving these challenges to the player going to be a negative thing when they encounter a problem i might not have thought of? (like multiple enemies in places i didnt plan on, enemies flying through the ground, fast enemies that made his way into a platform puzzle, ect). you can never just make a game and settle for thinking "this is what i want the player to do here", you lways have to think "what will some players want to do here and how can i make them do what i want correctly"

in the end, i nearly died on the tutorial because the end was swamped with enemies that flew through the floor. i got somewhat far into it and just wasn't having fun with the way you had it set up. keep trying

Age 36, Male

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pa

Joined on 6/26/05

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